Console 1: Analog Drive Edition · Register a new Console 1 and get four Console 1-ready plug-ins complimentary. · Latest · Extended Features: Integrated control. A totally unique hybrid between hardware and software, Softube Console 1 gives the best of both worlds, and redefines mixing in the. Channel emulation for Softube Console 1 with EQ, compressor, limiter, gate, high/low cut filters and input stage drive – Inspired by vintage British Class A. THEME SILENT HILL 4 TORRENT The FortiCare of becomes images their global it will also connections another. Hi has work Teams what Collaborate assembly sso seater sports any. The Above provides secure Workbench any but support.
Mix strings and vocals with one flavor and the rhythm section with another. It's all up to you. With Console 1, you can have all the big desks in one tiny footprint. One control per parameter and no MIDI mapping required. Console 1 works with all major DAWs right out of the box. Select color-coded tracks in the Console 1 software and then directly control their pan, volume, sends, and more right from the Console 1 hardware.
With the unique and intuitive workflow of Console 1, you can focus on the music and give your mouse a rest. For a complete list of the features supported by each DAW, check out this chart. Learn more about how Console 1 works in your DAW. Design the ideal console for any mix—right from Console 1. If you own Softube or Universal Audio gates, compressors, or EQs, you're already building a collection of fantastic options for your Console 1 mixes.
Create bespoke processing chains on individual tracks, groups, or across entire mixes. Console 1 lets you load channel strip filters independently, and you can add plug-ins, such as Softube Tape, in the shape section to distort before EQ. Console 1 Mixing System delivers the versatility and affordability of working in the box coupled with the response and workflow of mixing on an analog console. Use the Console 1 and Console 1 Fader hardware independently or together for a total desk experience.
You can even join multiple Console 1 Fader units to create the ideal workflow for your studio. Learn more about Console 1 Fader. Mixing should be about listening, not mouse clicks and waveforms, and Console 1 brings listening front and center to the mix process. I am looking forward to watching this platform expand. Interested in getting started with the Console 1 system? Have a few questions before you make the investment? Book a one-on-one video consultation with a member of our product demonstration team today.
Learn more. Book your session now. You can improve more than your mixing workflow with Console 1. Apollo Central offers deep and intuitive control of the Universal Audio Console software. Together, Apollo Central and Console 1 Mixing System give you hands-on tracking, near-zero-latency monitoring, and a lot more. Click here to view the full-sized image in a new tab. Our hardware is available through our worldwide network of officially registered retailers.
Visit one of our online retail partners, including Sweetwater and Thomann , or use the map below to find your best option locally:. All Softube products require a computer with appropriate DAW host software none of which are included. Versions from 2. However, due to plug-in host differences between DAWs - and our own rigorous testing standards - we only officially test our plug-ins and instruments in the most recent versions of Pro Tools , Logic Pro , Cubase , Ableton Live , Studio One , Reaper , and Cakewalk.
Softube plugins are not tested in non-listed systems, but they most likely work as long as the system requirements are met. In addition to the included Solid State Logic SL E-series console, several other complete channel strips are available, with EQ, compressor, gate and modeled saturation from the original analog hardware. This means you can have several classic analog consoles in a single studio, at a fraction of the footprint, power consumption, and cost, and with none of the maintenance responsibilities.
These can all be added universally across the project, or selectively track by track. Mix strings and vocals with one desk, and the rhythm section with another. Since there are 32 modules currently available, our release can save about MB or more RAM from heavy user. No iLok Driver is required to run. Our release loads faster and uses less memory than original. Save my name, email, and website in this browser for the next time I comment.
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This modular design helps to conserve CPU power. In this respect the CPU hit of Console 1 can be compared to using any other plugins. In practical terms: Using my 5 years old Macbook Pro in a real mixing situation I was able to get away with about 20 channels of Console 1 and some other plugins. After that I began to experience increasing lag between twisting knobs and hardware and the response time of the software. The sound was still fine though, but the lag did get pretty heavy eventually.
For the most part I was just fine with Console 1, but for someone else it could be a limitation. Workflow is a very personal thing, but let me explain how I ended up integrating Console 1 into mine. Hopefully that will at least give you some pointers when you think about yours. I work in two phases: production and mixing. I use Ableton Live for the creative production phase of making music.
When I feel the project is good enough musically, I take it to Pro Tools for final editing and mixing. The Ableton side of things did not work out that well for me with Console 1. I pretty quickly found out that the best time to kick in the Console 1 is when I go to Pro Tools for the mix.
The channel selection in Console 1 does not follow the channel selection in your DAW. They are both independent. Softube told me they are researching ways to solve this, but as it is an issue with the hosts it requires deeper collaboration with the DAW manufacturers. But in the creative stage of the project my layout is in constant flux. A lot of duplicate and empty tracks are getting created one moment and deleted the next, ideas are flying in and out, I am rapidly jumping back and forth between channels and everything is not always named properly.
So even though I do some up keeping, my session is often times a bit of a mess. So pretty quickly I ended up just not using Console 1 in the production phase of the track and instead just load it up when I began mixing. I always make sure the mixing session is well laid out and structured before I begin working. And this is where Console 1 really became a home for me. As soon as I started mixing with it, it was pure joy!
I set up Console 1 as the first insert on each channel of the mix. This allows me to very quickly set up the gain staging for the project and then dial in all the basic processing for each channel. I am using the output volume knob on the Console 1 to match volume with the input. From there, I mix as usual. Other plugins can be inserted after Console 1. Pretty soon it was evident that getting a basic mix together with Console 1 happened a lot quicker. Also the end result sounded better than anything I had done before.
With the first and maybe even the second track I mixed I was willing to blame good fortune for these results. Sometimes things just click, right? That has definitely improved my mixes. With the latest update to the Console 1 software, Softube also added a spectrum analyzer for the EQ. I like it a lot for spotting and clearing low end rumble. If you rather not have the analyzer there, you can switch it off.
Workflow is a very personal thing so I would highly suggest you to try the Console 1 out first before committing to it, if you can. I also demoed the XL K which you have to buy separately. The transient section is great to have. The controls are a bit limited but it works well for many situations. I still went for different transient plugins from time to time — different tools for different situations.
The EQ on the E I think strikes a good balance between transparency and character. You can do small balancing with it but you can really hit it too if you want. The compressor is great! It works great on electronic drums especially. The drive sections are great for adding some of that non-linear analog mojo into your mix. It sounded to me more defined. It works on a track-by-track basis.
This is a great bonus for those of us who already own other Softube products or are looking to get some. The amount of knobs on the hardware unit do limit the functionality in some cases though. Softube have announced there will be more console models coming as paid add-ons for Console 1 in the future.
Their outlook was clear: that would defeat the purpose. It seems like a lot on first glance. After having used it for a month, do I think it is a fair price? With Console 1 you get the SLL modeling and much more importantly, you get the hands on workflow. The hardware unit is well constructed. That naturally bumps up the cost, but personally I much rather pay more for quality, than less for something more flimsy.
Console 1 definitely stands proud in that crowd sound quality wise. I very much enjoy the hands on feel of working with Console 1. I think Softube have nailed that aspect. For some people, the missing channel linking between Console 1 and your DAW could be a deal breaker.
This depends on how you like to work. Working with Console 1 definitely gave me a more instinctive connection and feel for the mix. I especially like dialing in the EQ using my hands, being able to adjust several controls quickly and try different combinations. Now that my demo has expired, I do miss using it quite a bit. If I was better off financially right now I would not think twice about buying it.
I think that says enough! Rich, up-front vocals. Wide-open, airy, living electronics. If you will it, it is no dream with the American Class A. Based on the greatest classics of American mixing console hardware, this channel strip is fast and easy to work with, and brings a truckload of character to the party. Both an expansion to Console 1 and a standalone plug-in, American Class A has it all.
Softube Console 1 British Class A Add body and character to your tracks with a Console 1 strip inspired by classic British units from the '60s and early '70s — collecting the most coveted and distinctive sounding units of the pro audio world in a single channel. Paired with the smooth workflow and hands-on control you'd expect of Console 1, British Class A gives you the perfect mix solution for the DAW-based studio.
The Zener-Bender for Console 1 combines the crisp and colorful character of the Curve Bender mastering equalizer with the big, punchy Zener Limiter to bring class, history, and most crucially of all, a phenomenal sonic impact.
One of the most highly requested components for Console 1 makes its debut. Introducing the Weiss Gambit Series for Console 1. A painstaking extraction of the top features from two of the most admired digital processors, Weiss DS1-MK3 and Weiss EQ1—plus characteristic extras—the result is the clean, sharp channel strip engineers everywhere have been waiting for. Joining a storied slew of offerings in the successful partnership of Softube and Weiss Engineering, Weiss Gambit Series gives you the algorithms of the originals.
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|Console 1 softube torrent||Enter your email address to comment. Visit one of our online retail partners, including Sweetwater and Thomannor use the map below to find your best option locally: Loading store locator from Stockist store locator With Console 1, you can apply the EQ, compression, gate, drive, width, and saturation of analog hardware link entire projects or individual tracks. Now available on over 60 of your favorite Softube plug-ins. We use session and persistent cookies on this website.|
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